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Kingdom Hearts Re:Chain of Memories : ウィキペディア英語版
Kingdom Hearts: Chain of Memories
''Re:Chain of Memories''
PlayStation 2
''HD 1.5 Remix''
PlayStation 3
}}
| genre = Action-role playing
| modes = Single-player, multiplayer
}}
is an action role-playing game developed by Jupiter and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the ''Kingdom Hearts'' series. It was one of the first GBA games to incorporate full motion video (FMV). The game was remade into a PlayStation 2 game titled ''Kingdom Hearts Re:Chain of Memories'', which was released in Japan as a second disc packaged with ''Kingdom Hearts II Final Mix'' in March 2007. The remake was released in North America on December 2, 2008.
''Kingdom Hearts: Chain of Memories'' is the second game in the ''Kingdom Hearts'' series. It is a direct sequel to ''Kingdom Hearts'', and its ending is set about a year before ''Kingdom Hearts II''. The story centers on the protagonist of the first game, Sora, exploring a mysterious castle in search of his friends. As he ascends the castle, his friend and rival, Riku, explores the basement levels and fights his inner darkness. The game introduces new characters and plotlines that further expand the ''Kingdom Hearts'' universe and set up the premise for ''Kingdom Hearts II''.
Though not as successful as the other ''Kingdom Hearts'' games, it received positive reviews and sold well. It was praised for its story, graphics, and FMVs. The game features a new card-based battle system that is a departure from its predecessor. When it debuted in Japan, it sold 104,000 units in 48 hours.
==Gameplay==
''Kingdom Hearts: Chain of Memories'' is a combination between a role-playing video game and collectible card game. The main role-playing aspect is an experience point system that is used to increase the character's maximum health or Card Points, or to learn a new skill. The cards are utilized in the progression of the story as well as in combat. The game features a field map and battle screen. The field map is an isometric area where the player can traverse between rooms.〔 Enemies inhabit the field map and track the player to engage in combat, which can be initiated through contact between the player and an enemy. Once combat has been engaged, the game switches to the battle screen which utilizes a card-based battle system.
A unique aspect to this game is "room synthesis": to advance through the game, the player must utilize Map cards that he has found after winning battles to synthesize rooms.〔 The properties of each room―including quality of items and strength of enemies―are determined by the Map cards that the player chooses.〔 Each card has a specific effect: red cards affect the number and type of enemies; green cards affect the power of the player's deck; and blue cards affect the properties of the room itself, such as allowing treasure chests or a save point to appear.〔
The game features three modes of gameplay. The first two are story modes that feature either Sora or Riku, and the third is a two player battle mode. Initially only Sora's story mode is available; once completed, "Reverse/Rebirth" mode becomes available.〔 Reverse/Rebirth allows the player to play a second story mode featuring Riku and a link mode where players can battle each other via a Game Link Cable.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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